NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Number | Name | Description |
---|---|---|
0 | PX_FMT_RGB | 24-bit RGB. 8 bits per red, blue, and green component. |
1 | PX_FMT_RGBA | 32-bit RGB with alpha. 8 bits per red, blue, green, and alpha component. |
2 | PX_FMT_PAL | 8-bit palette index. |
3 | PX_FMT_PALA | 8-bit palette index with alpha. |
4 | PX_FMT_DXT1 | DXT1 compressed texture. |
5 | PX_FMT_DXT3 | DXT3 compressed texture. |
6 | PX_FMT_DXT5 | DXT5 compressed texture. |
7 | PX_FMT_RGB24NONINT | (Deprecated) 24-bit noninterleaved texture, an old PS2 format. |
8 | PX_FMT_BUMP | Uncompressed dU/dV gradient bump map. |
9 | PX_FMT_BUMPLUMA | Uncompressed dU/dV gradient bump map with luma channel representing shininess. |
10 | PX_FMT_RENDERSPEC | Generic descriptor for any renderer-specific format not described by other formats. |
11 | PX_FMT_1CH | Generic descriptor for formats with 1 component. |
12 | PX_FMT_2CH | Generic descriptor for formats with 2 components. |
13 | PX_FMT_3CH | Generic descriptor for formats with 3 components. |
14 | PX_FMT_4CH | Generic descriptor for formats with 4 components. |
15 | PX_FMT_DEPTH_STENCIL | Indicates the NiPixelFormat is meant to be used on a depth/stencil surface. |
16 | PX_FMT_UNKNOWN | PX_FMT_UNKNOWN |