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NiBSBoneLODController

A simple LOD controller for bones.

Attributes

Name Type Description
From NiObject
From NiTimeController
Next Controller Ref<NiTimeController> Index of the next controller.
Flags Flags Controller flags.
Bit 0 : Anim type, 0=APP_TIME 1=APP_INIT
Bit 1-2 : Cycle type, 00=Loop 01=Reverse 10=Clamp
Bit 3 : Active
Bit 4 : Play backwards
Bit 5 : Is manager controlled
Bit 6 : Always seems to be set in Skyrim and Fallout NIFs, unknown function
Frequency float Frequency (is usually 1.0).
Phase float Phase (usually 0.0).
Start Time float Controller start time.
Stop Time float Controller stop time.
Target Ptr<NiObjectNET> Controller target (object index of the first controllable ancestor of this object).
From NiBoneLODController
LOD uint Unknown.
Num LODs uint Number of LODs.
Num Node Groups uint Number of node arrays.
Node Groups NodeSet A list of node sets (each set a sequence of bones).
Num Shape Groups uint Number of shape groups.
Shape Groups 1 SkinInfoSet List of shape groups.
Num Shape Groups 2 uint The size of the second list of shape groups.
Shape Groups 2 Ref<NiTriBasedGeom> Group of NiTriShape indices.
Unknown Int 2 int Unknown.
Unknown Int 3 int Unknown.
From NiBSBoneLODController

Parent Of