NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Description |
---|---|---|
From NiObject | ||
From NiObjectNET | ||
Skyrim Shader Type | BSLightingShaderPropertyShaderType | Configures the main shader path |
Name | string | Name of this controllable object, used to refer to the object in .kf files. |
Num Extra Data List | uint | The number of Extra Data objects referenced through the list. |
Extra Data List | Ref<NiExtraData> | List of extra data indices. |
Controller | Ref<NiTimeController> | Controller object index. (The first in a chain) |
From NiProperty | ||
From NiShadeProperty | ||
Flags | Flags | Bit 0: Enable smooth phong shading on this shape. Otherwise, hard-edged flat shading will be used on this shape. |
From BSShaderProperty | ||
Shader Type | BSShaderType | |
Shader Flags | BSShaderFlags | |
Shader Flags 2 | BSShaderFlags2 | |
Environment Map Scale | float | Scales the intensity of the environment/cube map. |
From BSLightingShaderProperty | ||
Shader Flags 1 | SkyrimShaderPropertyFlags1 | Skyrim Shader Flags for setting render/shader options. |
Shader Flags 2 | SkyrimShaderPropertyFlags2 | Skyrim Shader Flags for setting render/shader options. |
Shader Flags 1 | Fallout4ShaderPropertyFlags1 | Fallout 4 Shader Flags. Mostly overridden if "Name" is a path to a BGSM/BGEM file. |
Shader Flags 2 | Fallout4ShaderPropertyFlags2 | Fallout 4 Shader Flags. Mostly overridden if "Name" is a path to a BGSM/BGEM file. |
UV Offset | TexCoord | Offset UVs |
UV Scale | TexCoord | Offset UV Scale to repeat tiling textures, see above. |
Texture Set | Ref<BSShaderTextureSet> | Texture Set, can have override in an esm/esp |
Emissive Color | Color3 | Glow color and alpha |
Emissive Multiple | float | Multiplied emissive colors |
Wet Material | string | |
Texture Clamp Mode | TexClampMode | How to handle texture borders. |
Alpha | float | The material opacity (1=non-transparent). |
Refraction Strength | float | The amount of distortion. **Not based on physically accurate refractive index** (0=none) (0-1) |
Glossiness | float | The material specular power, or glossiness (0-999). |
Smoothness | float | The base roughness (0.0-1.0), multiplied by the smoothness map. |
Specular Color | Color3 | Adds a colored highlight. |
Specular Strength | float | Brightness of specular highlight. (0=not visible) (0-999) |
Lighting Effect 1 | float | Controls strength for envmap/backlight/rim/softlight lighting effect? |
Lighting Effect 2 | float | Controls strength for envmap/backlight/rim/softlight lighting effect? |
Subsurface Rolloff | float | |
Rimlight Power | float | |
Backlight Power | float | |
Grayscale to Palette Scale | float | |
Fresnel Power | float | |
Wetness Spec Scale | float | |
Wetness Spec Power | float | |
Wetness Min Var | float | |
Wetness Env Map Scale | float | |
Wetness Fresnel Power | float | |
Wetness Metalness | float | |
Environment Map Scale | float | Scales the intensity of the environment/cube map. (0-1) |
Unknown Env Map Short | ushort | Unknown. |
Skin Tint Color | Color3 | Tints the base texture. Overridden by game settings. |
Unknown Skin Tint Int | uint | Unknown. |
Hair Tint Color | Color3 | Tints the base texture. Overridden by game settings. |
Max Passes | float | Max Passes |
Scale | float | Scale |
Parallax Inner Layer Thickness | float | How far from the surface the inner layer appears to be. |
Parallax Refraction Scale | float | Depth of inner parallax layer effect. |
Parallax Inner Layer Texture Scale | TexCoord | Scales the inner parallax layer texture. |
Parallax Envmap Strength | float | How strong the environment/cube map is. (0-??) |
Sparkle Parameters | Vector4 | CK lists "snow material" when used. |
Eye Cubemap Scale | float | Eye cubemap scale |
Left Eye Reflection Center | Vector3 | Offset to set center for left eye cubemap |
Right Eye Reflection Center | Vector3 | Offset to set center for right eye cubemap |