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NiFlipController

Changes the image a Map (TexDesc) will use. Uses a float interpolator to animate the texture index.
Often used for performing flipbook animation.

Attributes

Name Type Description
From NiObject
From NiTimeController
Next Controller Ref<NiTimeController> Index of the next controller.
Flags Flags Controller flags.
Bit 0 : Anim type, 0=APP_TIME 1=APP_INIT
Bit 1-2 : Cycle type, 00=Loop 01=Reverse 10=Clamp
Bit 3 : Active
Bit 4 : Play backwards
Bit 5 : Is manager controlled
Bit 6 : Always seems to be set in Skyrim and Fallout NIFs, unknown function
Frequency float Frequency (is usually 1.0).
Phase float Phase (usually 0.0).
Start Time float Controller start time.
Stop Time float Controller stop time.
Target Ptr<NiObjectNET> Controller target (object index of the first controllable ancestor of this object).
From NiInterpController
From NiSingleInterpController
Interpolator Ref<NiInterpolator>
From NiFloatInterpController
From NiFlipController
Texture Slot TexType Target texture slot (0=base, 4=glow).
Num Sources uint
Sources Ref<NiSourceTexture> The texture sources.

Parent Of