NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Description |
---|---|
AbstractAdditionalGeometryData | |
AvoidNode | Morrowind specific. |
BSAnimNote | Bethesda-specific object. |
BSAnimNotes | Bethesda-specific object. |
BSBehaviorGraphExtraData | Links a nif with a Havok Behavior .hkx animation file |
BSBlastNode | Bethesda-Specific node. |
BSBoneLODExtraData | Unknown |
BSBound | Bethesda-specific collision bounding box for skeletons. |
BSClothExtraData | Fallout 4 Cloth data |
BSConnectPoint::Children | Fallout 4 Item Slot Child |
BSConnectPoint::Parents | Fallout 4 Item Slot Parent |
BSDamageStage | Bethesda-Specific node. |
BSDebrisNode | Bethesda-Specific node. |
BSDecalPlacementVectorExtraData | Bethesda-specific extra data. Lists locations and normals on a mesh that are appropriate for decal placement. |
BSDismemberSkinInstance | Bethesda-specific skin instance. |
BSDistantObjectLargeRefExtraData | Large ref flag. |
BSDistantTreeShaderProperty | Bethesda-specific property. |
BSDynamicTriShape | |
BSEffectShaderProperty | Bethesda effect shader property for Skyrim and later. |
BSEffectShaderPropertyColorController | This controller is used to animate colors in BSEffectShaderProperty. |
BSEffectShaderPropertyFloatController | This controller is used to animate float variables in BSEffectShaderProperty. |
BSExtraData | Fallout 4 Extra Data |
BSEyeCenterExtraData | Fallout 4 Eye Center Data |
BSFadeNode | Bethesda-specific fade node. |
BSFrustumFOVController | Bethesda-specific time controller. |
BSFurnitureMarker | Unknown. Marks furniture sitting positions? |
BSFurnitureMarkerNode | Furniture Marker for actors |
BSInvMarker | Orientation marker for Skyrim's inventory view. How to show the nif in the player's inventory. Typically attached to the root node of the nif tree. If not present, then Skyrim will still show the nif in inventory, using the default values. Name should be 'INV' (without the quotes). For rotations, a short of "4712" appears as "4.712" but "959" appears as "0.959" meshes\weapons\daedric\daedricbowskinned.nif |
BSKeyframeController | An extended keyframe controller. |
BSLODTriShape | A variation on NiTriShape, for visibility control over vertex groups. |
BSLagBoneController | A controller that trails a bone behind an actor. |
BSLeafAnimNode | Unknown, related to trees. |
BSLightingShaderProperty | Bethesda shader property for Skyrim and later. |
BSLightingShaderPropertyColorController | This controller is used to animate colors in BSLightingShaderProperty. |
BSLightingShaderPropertyFloatController | This controller is used to animate float variables in BSLightingShaderProperty. |
BSMasterParticleSystem | Bethesda-Specific particle system. |
BSMaterialEmittanceMultController | Bethesda-Specific time controller. |
BSMeshLODTriShape | Fallout 4 LOD Tri Shape |
BSMultiBound | Bethesda-specific object. |
BSMultiBoundAABB | Bethesda-specific object. |
BSMultiBoundData | Abstract base type for bounding data. |
BSMultiBoundNode | Bethesda-specific node. |
BSMultiBoundOBB | Oriented bounding box. |
BSMultiBoundSphere | Bethesda-specific object. |
BSNiAlphaPropertyTestRefController | |
BSOrderedNode | Bethesda-Specific node. |
BSPSysArrayEmitter | Particle emitter that uses a node, its children and subchildren to emit from. Emission will be evenly spread along points from nodes leading to their direct parents/children only. |
BSPSysHavokUpdateModifier | |
BSPSysInheritVelocityModifier | |
BSPSysLODModifier | |
BSPSysMultiTargetEmitterCtlr | Particle system (multi?) emitter controller. |
BSPSysRecycleBoundModifier | |
BSPSysScaleModifier | |
BSPSysSimpleColorModifier | Bethesda-specific particle modifier. |
BSPSysStripUpdateModifier | Bethesda-Specific (mesh?) Particle System Modifier. |
BSPSysSubTexModifier | Similar to a Flip Controller, this handles particle texture animation on a single texture atlas |
BSPackedAdditionalGeometryData | |
BSPackedCombinedGeomDataExtra | Fallout 4 Packed Combined Geometry Data. Geometry is baked into the file and given a list of transforms to position each copy. |
BSPackedCombinedSharedGeomDataExtra | Fallout 4 Packed Combined Shared Geometry Data. Geometry is NOT baked into the file. It is instead a reference to the shape via a Shape ID (currently undecoded) which loads the geometry via the STAT form for the NIF. |
BSParentVelocityModifier | Particle modifier that adds a blend of object space translation and rotation to particles born in world space. |
BSPositionData | Fallout 4 Positional Data |
BSProceduralLightningController | Skyrim, Paired with dummy TriShapes, this controller generates lightning shapes for special effects. First interpolator controls Generation. |
BSRangeNode | Bethesda-Specific node. |
BSRefractionFirePeriodController | Bethesda-specific time controller. |
BSRefractionStrengthController | Bethesda-Specific time controller. |
BSRotAccumTransfInterpolator | |
BSSegmentedTriShape | Bethesda-specific AV object. |
BSShaderLightingProperty | Bethesda-specific property. |
BSShaderNoLightingProperty | Bethesda-specific property. |
BSShaderPPLightingProperty | Bethesda-specific property. |
BSShaderProperty | Bethesda-specific property. |
BSShaderTextureSet | Bethesda-specific Texture Set. |
BSSkin::BoneData | Fallout 4 Bone Data |
BSSkin::Instance | Fallout 4 Skin Instance |
BSSkyShaderProperty | Skyrim Sky shader block. |
BSStripPSysData | Bethesda-Specific (mesh?) Particle System Data. |
BSStripParticleSystem | Bethesda-Specific (mesh?) Particle System. |
BSSubIndexTriShape | Fallout 4 Sub-Index Tri Shape |
BSTreadTransfInterpolator | Bethesda-specific interpolator. |
BSTreeNode | Node for handling Trees, Switches branch configurations for variation? |
BSTriShape | Fallout 4 Tri Shape |
BSValueNode | Bethesda-specific node. Found on fxFire effects |
BSWArray | Bethesda-specific extra data. |
BSWaterShaderProperty | Skyrim water shader property, different from "WaterShaderProperty" seen in Fallout. |
BSWindModifier | Particle Modifier that uses the wind value from the gamedata to alter the path of particles. |
BSXFlags | Controls animation and collision. Integer holds flags: Bit 0 : enable havok, bAnimated(Skyrim) Bit 1 : enable collision, bHavok(Skyrim) Bit 2 : is skeleton nif?, bRagdoll(Skyrim) Bit 3 : enable animation, bComplex(Skyrim) Bit 4 : FlameNodes present, bAddon(Skyrim) Bit 5 : EditorMarkers present, bEditorMarker(Skyrim) Bit 6 : bDynamic(Skyrim) Bit 7 : bArticulated(Skyrim) Bit 8 : bIKTarget(Skyrim)/needsTransformUpdates Bit 9 : bExternalEmit(Skyrim) Bit 10: bMagicShaderParticles(Skyrim) Bit 11: bLights(Skyrim) Bit 12: bBreakable(Skyrim) Bit 13: bSearchedBreakable(Skyrim) .. Runtime only? |
CStreamableAssetData | |
DistantLODShaderProperty | Bethesda-specific property. |
FxButton | Unknown. |
FxRadioButton | Unknown. |
FxWidget | Firaxis-specific UI widgets? |
HairShaderProperty | Bethesda-specific property. |
Lighting30ShaderProperty | Bethesda-specific property. |
Ni3dsAlphaAnimator | Unknown. |
Ni3dsAnimationNode | Unknown. Only found in 2.3 nifs. |
Ni3dsColorAnimator | Unknown! |
Ni3dsMorphShape | Unknown! |
Ni3dsParticleSystem | Unknown! |
Ni3dsPathController | Unknown! |
NiAVObject | Abstract audio-visual base class from which all of Gamebryo's scene graph objects inherit. |
NiAVObjectPalette | Abstract base class for indexing NiAVObject by name. |
NiAccumulator | |
NiAdditionalGeometryData | |
NiAlphaController | Animates the alpha value of a property using an interpolator. |
NiAlphaProperty | Transparency. Flags 0x00ED. |
NiAmbientLight | Ambient light source. |
NiAutoNormalParticles | LEGACY (pre-10.1). NiParticles which do not house normals and generate them at runtime. |
NiAutoNormalParticlesData | Particle system data object (with automatic normals?). |
NiBSAnimationNode | Bethesda-specific extension of Node with animation properties stored in the flags, often 42? |
NiBSBoneLODController | A simple LOD controller for bones. |
NiBSPArrayController | A particle system controller, used by BS in conjunction with NiBSParticleNode. |
NiBSParticleNode | Unknown. |
NiBSplineBasisData | Contains an NiBSplineBasis for use in interpolation of open, uniform B-Splines. |
NiBSplineColorEvaluator | |
NiBSplineCompColorEvaluator | |
NiBSplineCompFloatEvaluator | |
NiBSplineCompFloatInterpolator | NiBSplineFloatInterpolator plus the information required for using compact control points. |
NiBSplineCompPoint3Evaluator | |
NiBSplineCompPoint3Interpolator | NiBSplinePoint3Interpolator plus the information required for using compact control points. |
NiBSplineCompTransformEvaluator | |
NiBSplineCompTransformInterpolator | NiBSplineTransformInterpolator plus the information required for using compact control points. |
NiBSplineData | Contains one or more sets of control points for use in interpolation of open, uniform B-Splines, stored as either float or compact. |
NiBSplineEvaluator | |
NiBSplineFloatEvaluator | |
NiBSplineFloatInterpolator | Uses B-Splines to animate a float value over time. |
NiBSplineInterpolator | Abstract base class for interpolators storing data via a B-spline. |
NiBSplinePoint3Evaluator | |
NiBSplinePoint3Interpolator | Uses B-Splines to animate an NiPoint3 value over time. |
NiBSplineTransformEvaluator | |
NiBSplineTransformInterpolator | Supports the animation of position, rotation, and scale using an NiQuatTransform. The NiQuatTransform can be an unchanging pose or interpolated from B-Spline control point channels. |
NiBezierMesh | LEGACY (pre-10.1) Unknown |
NiBezierTriangle4 | LEGACY (pre-10.1) Sub data of NiBezierMesh |
NiBillboardNode | These nodes will always be rotated to face the camera creating a billboard effect for any attached objects. In pre-10.1.0.0 the Flags field is used for BillboardMode. Bit 0: hidden Bits 1-2: collision mode Bit 3: unknown (set in most official meshes) Bits 5-6: billboard mode Collision modes: 00 NONE 01 USE_TRIANGLES 10 USE_OBBS 11 CONTINUE Billboard modes: 00 ALWAYS_FACE_CAMERA 01 ROTATE_ABOUT_UP 10 RIGID_FACE_CAMERA 11 ALWAYS_FACE_CENTER |
NiBinaryExtraData | Binary extra data object. Used to store tangents and bitangents in Oblivion. |
NiBinaryVoxelData | Voxel data object. |
NiBinaryVoxelExtraData | Voxel extra data object. |
NiBlendBoolInterpolator | Blends bool values together. |
NiBlendFloatInterpolator | Blends float values together. |
NiBlendInterpolator | Abstract base class for all NiInterpolators that blend the results of sub-interpolators together to compute a final weighted value. |
NiBlendPoint3Interpolator | Blends NiPoint3 values together. |
NiBlendTransformInterpolator | Blends NiQuatTransform values together. |
NiBone | A NiNode used as a skeleton bone? |
NiBoneLODController | DEPRECATED (20.5), Replaced by NiSkinningLODController. Level of detail controller for bones. Priority is arranged from low to high. |
NiBoolData | Wrapper for boolean animation keys. |
NiBoolEvaluator | |
NiBoolInterpController | Abstract base class for all NiInterpControllers that use a NiInterpolator to animate their target boolean value. |
NiBoolInterpolator | Uses NiBoolKeys to animate a bool value over time. |
NiBoolTimelineEvaluator | |
NiBoolTimelineInterpolator | Uses NiBoolKeys to animate a bool value over time. Unlike NiBoolInterpolator, it ensures that keys have not been missed between two updates. |
NiBooleanExtraData | Boolean extra data. |
NiCamera | Camera object. |
NiClod | A shape node that holds continuous level of detail information. Seems to be specific to Freedom Force. |
NiClodData | Holds mesh data for continuous level of detail shapes. Pesumably a progressive mesh with triangles specified by edge splits. Seems to be specific to Freedom Force. The structure of this is uncertain and highly experimental at this point. |
NiClodSkinInstance | A copy of NISkinInstance for use with NiClod meshes. |
NiCollisionData | Collision box. |
NiCollisionObject | This is the most common collision object found in NIF files. It acts as a real object that is visible and possibly (if the body allows for it) interactive. The node itself is simple, it only has three properties. For this type of collision object, bhkRigidBody or bhkRigidBodyT is generally used. |
NiColorData | Wrapper for color animation keys. |
NiColorEvaluator | |
NiColorExtraData | Extra data in the form of NiColorA (red, green, blue, alpha). |
NiConstBoolEvaluator | |
NiConstColorEvaluator | |
NiConstFloatEvaluator | |
NiConstPoint3Evaluator | |
NiConstQuaternionEvaluator | |
NiConstTransformEvaluator | |
NiControllerManager | Controls animation sequences on a specific branch of the scene graph. |
NiControllerSequence | Root node in Gamebryo .kf files (version 10.0.1.0 and up). |
NiDataStream | |
NiDefaultAVObjectPalette | NiAVObjectPalette implementation. Used to quickly look up objects by name. |
NiDirectionalLight | Directional light source. |
NiDitherProperty | NiDitherProperty allows the application to turn the dithering of interpolated colors and fog values on and off. |
NiDynamicEffect | Abstract base class for dynamic effects such as NiLights or projected texture effects. |
NiEnvMappedTriShape | Unknown |
NiEnvMappedTriShapeData | Holds mesh data using a list of singular triangles. |
NiEvaluator | |
NiExtraData | A generic extra data object. |
NiExtraDataController | Abstract base class for all extra data controllers. NiInterpController::GetCtlrID() string format: '%s' Where %s = Value of "Extra Data Name" |
NiFlipController | Changes the image a Map (TexDesc) will use. Uses a float interpolator to animate the texture index. Often used for performing flipbook animation. |
NiFloatData | Wrapper for 1D (one-dimensional) floating point animation keys. |
NiFloatEvaluator | |
NiFloatExtraData | Extra float data. |
NiFloatExtraDataController | Animates an NiFloatExtraData object attached to an NiAVObject. NiInterpController::GetCtlrID() string format is same as parent. |
NiFloatInterpController | Abstract base class for all NiInterpControllers that use an NiInterpolator to animate their target float value. |
NiFloatInterpolator | Uses NiFloatKeys to animate a float value over time. |
NiFloatsExtraData | Extra float array data. |
NiFloatsExtraDataController | Animates an NiFloatsExtraData object attached to an NiAVObject. NiInterpController::GetCtlrID() string format: '%s[%d]' Where %s = Value of "Extra Data Name", %d = Value of "Floats Extra Data Index" |
NiFloatsExtraDataPoint3Controller | Animates an NiFloatsExtraData object attached to an NiAVObject. NiInterpController::GetCtlrID() string format: '%s[%d]' Where %s = Value of "Extra Data Name", %d = Value of "Floats Extra Data Index" |
NiFogProperty | NiFogProperty allows the application to enable, disable and control the appearance of fog. |
NiFurSpringController | |
NiGeomMorpherController | DEPRECATED (20.5), replaced by NiMorphMeshModifier. Time controller for geometry morphing. |
NiGeometry | Describes a visible scene element with vertices like a mesh, a particle system, lines, etc. |
NiGeometryData | Mesh data: vertices, vertex normals, etc. |
NiGravity | LEGACY (pre-10.1) particle modifier. Applies a gravitational field on the particles. |
NiImage | LEGACY (pre-10.1) |
NiInstancingMeshModifier | Mesh modifier that provides per-frame instancing capabilities in Gamebryo. |
NiIntegerExtraData | Extra integer data. |
NiIntegersExtraData | Extra integer array data. |
NiInterpController | Abstract base class for all NiTimeController objects using NiInterpolator objects to animate their target objects. |
NiInterpolator | Abstract base class for all interpolators of bool, float, NiQuaternion, NiPoint3, NiColorA, and NiQuatTransform data. |
NiKeyBasedEvaluator | |
NiKeyBasedInterpolator | Abstract base class for interpolators that use NiAnimationKeys (Key, KeyGrp) for interpolation. |
NiKeyframeController | DEPRECATED (10.2), RENAMED (10.2) to NiTransformController A time controller object for animation key frames. |
NiKeyframeData | DEPRECATED (10.2), RENAMED (10.2) to NiTransformData. Wrapper for transformation animation keys. |
NiLODData | Abstract class used for different types of LOD selections. |
NiLODNode | Level of detail selector. Links to different levels of detail of the same model, used to switch a geometry at a specified distance. |
NiLight | Abstract base class that represents light sources in a scene graph. For Bethesda Stream 130 (FO4), NiLight now directly inherits from NiAVObject. |
NiLightColorController | Animates the ambient, diffuse and specular colors of an NiLight. NiInterpController::GetCtlrID() string formats: ['Diffuse', 'Ambient'] (Depending on "Target Color") |
NiLightDimmerController | Unknown controller. |
NiLightIntensityController | Unknown controller |
NiLightRadiusController | |
NiLines | Wireframe geometry. |
NiLinesData | Wireframe geometry data. |
NiLookAtController | DEPRECATED (10.2), REMOVED (20.5) Replaced by NiTransformController and NiLookAtInterpolator. |
NiLookAtEvaluator | |
NiLookAtInterpolator | NiLookAtInterpolator rotates an object so that it always faces a target object. |
NiMaterialColorController | Time controller for material color. Flags are used for color selection in versions below 10.1.0.0. Bits 4-5: Target Color (00 = Ambient, 01 = Diffuse, 10 = Specular, 11 = Emissive) NiInterpController::GetCtlrID() string formats: ['AMB', 'DIFF', 'SPEC', 'SELF_ILLUM'] (Depending on "Target Color") |
NiMaterialProperty | Describes the surface properties of an object e.g. translucency, ambient color, diffuse color, emissive color, and specular color. |
NiMesh | |
NiMeshHWInstance | An instance of a hardware-instanced mesh in a scene graph. |
NiMeshModifier | Base class for mesh modifiers. |
NiMeshPSysData | Particle meshes data. |
NiMeshParticleSystem | Particle system. |
NiMorphController | Unknown! Used by Daoc->'healing.nif'. |
NiMorphData | DEPRECATED (20.5), replaced by NiMorphMeshModifier. Geometry morphing data. |
NiMorphMeshModifier | Performs linear-weighted blending between a set of target data streams. |
NiMorphWeightsController | Manipulates a mesh with the semantic MORPHWEIGHTS using an NiMorphMeshModifier. |
NiMorpherController | Unknown! Used by Daoc. |
NiMultiTargetTransformController | DEPRECATED (20.6) |
NiMultiTextureProperty | |
NiNode | Generic node object for grouping. |
NiObject | Abstract object type. |
NiObjectNET | Abstract base class for NiObjects that support names, extra data, and time controllers. |
NiPSAlignedQuadGenerator | A mesh modifier that uses particle system data to generate aligned quads for each particle. |
NiPSBombForce | Applies an explosive force to particles. |
NiPSBoundUpdater | Updates the bounding volume for an NiPSParticleSystem object. |
NiPSBoxEmitter | A particle emitter that emits particles from a rectangular volume. |
NiPSCollider | Abstract base class for all particle colliders. |
NiPSCylinderEmitter | A particle emitter that emits particles from a cylindrical volume. |
NiPSDragForce | Applies a linear drag force to particles. |
NiPSEmitParticlesCtlr | Animates particle emission and birth rate. |
NiPSEmitter | Abstract base class for all particle emitters. |
NiPSEmitterCtlr | Abstract base class for all particle emitter time controllers. |
NiPSEmitterDeclinationCtlr | Animates the declination value on an NiPSEmitter object. |
NiPSEmitterDeclinationVarCtlr | Animates the declination variation value on an NiPSEmitter object. |
NiPSEmitterFloatCtlr | Abstract base class for controllers that animate a floating point value on an NiPSEmitter object. |
NiPSEmitterLifeSpanCtlr | Animates the lifespan value on an NiPSEmitter object. |
NiPSEmitterPlanarAngleCtlr | Animates the planar angle value on an NiPSEmitter object. |
NiPSEmitterPlanarAngleVarCtlr | Animates the planar angle variation value on an NiPSEmitter object. |
NiPSEmitterRadiusCtlr | Animates the size value on an NiPSEmitter object. |
NiPSEmitterRotAngleCtlr | Animates the rotation angle value on an NiPSEmitter object. |
NiPSEmitterRotAngleVarCtlr | Animates the rotation angle variation value on an NiPSEmitter object. |
NiPSEmitterRotSpeedCtlr | Animates the rotation speed value on an NiPSEmitter object. |
NiPSEmitterRotSpeedVarCtlr | Animates the rotation speed variation value on an NiPSEmitter object. |
NiPSEmitterSpeedCtlr | Animates the speed value on an NiPSEmitter object. |
NiPSFacingQuadGenerator | A mesh modifier that uses particle system data to generate camera-facing quads. |
NiPSForce | Abstract base class for all particle forces. |
NiPSForceActiveCtlr | Animates whether or not an NiPSForce object is active. |
NiPSForceBoolCtlr | Abstract base class for controllers that animate a Boolean value on an NiPSForce object. |
NiPSForceCtlr | Abstract base class for all particle force time controllers. |
NiPSForceFloatCtlr | Abstract base class for controllers that animate a floating point value on an NiPSForce object. |
NiPSGravityForce | Applies a gravitational force to particles. |
NiPSGravityStrengthCtlr | Animates the strength value of an NiPSGravityForce object. |
NiPSMeshEmitter | Emits particles from one or more NiMesh objects. A random mesh emitter is selected for each particle emission. |
NiPSMeshParticleSystem | Represents a particle system that uses mesh particles instead of sprite-based particles. |
NiPSParticleSystem | Represents a particle system. |
NiPSPlanarCollider | A planar collider for particles. |
NiPSResetOnLoopCtlr | Calls ResetParticleSystem on an NiPSParticleSystem target upon looping. |
NiPSSimulator | The mesh modifier that performs all particle system simulation. |
NiPSSimulatorCollidersStep | Encapsulates a floodgate kernel that simulates particle colliders. |
NiPSSimulatorFinalStep | Encapsulates a floodgate kernel that updates particle positions and ages. As indicated by its name, this step should be attached last in the NiPSSimulator mesh modifier. |
NiPSSimulatorForcesStep | Encapsulates a floodgate kernel that simulates particle forces. |
NiPSSimulatorGeneralStep | Encapsulates a floodgate kernel that updates particle size, colors, and rotations. |
NiPSSimulatorMeshAlignStep | Encapsulates a floodgate kernel that updates mesh particle alignment and transforms. |
NiPSSimulatorStep | Abstract base class for a single step in the particle system simulation process. It has no seralized data. |
NiPSSpawner | Creates a new particle whose initial parameters are based on an existing particle. |
NiPSSphereEmitter | A particle emitter that emits particles from a spherical volume. |
NiPSSphericalCollider | A spherical collider for particles. |
NiPSVolumeEmitter | Abstract base class for particle emitters that emit particles from a volume. |
NiPSysAgeDeathModifier | Particle modifier that controls and updates the age of particles in the system. |
NiPSysAirFieldAirFrictionCtlr | Particle system controller for air field air friction. |
NiPSysAirFieldInheritVelocityCtlr | Particle system controller for air field inherit velocity. |
NiPSysAirFieldModifier | Particle system modifier, updates the particle velocity to simulate the effects of air movements like wind, fans, or wake. |
NiPSysAirFieldSpreadCtlr | Particle system controller for air field spread. |
NiPSysBombModifier | Particle modifier that applies an explosive force to particles. |
NiPSysBoundUpdateModifier | Particle modifier that creates and updates bound volumes. |
NiPSysBoxEmitter | Particle emitter that uses points within a defined Box shape to emit from. |
NiPSysCollider | Particle system collider. |
NiPSysColliderManager | Particle modifier that adds a defined shape to act as a collision object for particles to interact with. |
NiPSysColorModifier | Particle modifier that adds keyframe data to modify color/alpha values of particles over time. |
NiPSysCylinderEmitter | Particle emitter that uses points within a defined Cylinder shape to emit from. |
NiPSysData | Particle system data. |
NiPSysDragFieldModifier | Particle system modifier, implements a drag field force for particles. |
NiPSysDragModifier | Particle modifier that applies a linear drag force to particles. |
NiPSysEmitter | Abstract base class for all particle system emitters. |
NiPSysEmitterCtlr | Particle system emitter controller. NiInterpController::GetInterpolatorID() string format: ['BirthRate', 'EmitterActive'] (for "Interpolator" and "Visibility Interpolator" respectively) |
NiPSysEmitterCtlrData | DEPRECATED (10.2). Particle system emitter controller data. |
NiPSysEmitterDeclinationCtlr | Animates the declination value on an NiPSysEmitter object. |
NiPSysEmitterDeclinationVarCtlr | Animates the declination variation value on an NiPSysEmitter object. |
NiPSysEmitterInitialRadiusCtlr | Animates the size value on an NiPSysEmitter object. |
NiPSysEmitterLifeSpanCtlr | Animates the lifespan value on an NiPSysEmitter object. |
NiPSysEmitterPlanarAngleCtlr | Particle system controller for emitter planar angle. |
NiPSysEmitterPlanarAngleVarCtlr | Particle system controller for emitter planar angle variation. |
NiPSysEmitterSpeedCtlr | Animates the speed value on an NiPSysEmitter object. |
NiPSysFieldAttenuationCtlr | Particle system controller for force field attenuation. |
NiPSysFieldMagnitudeCtlr | Particle system controller for force field magnitude. |
NiPSysFieldMaxDistanceCtlr | Particle system controller for force field maximum distance. |
NiPSysFieldModifier | Base for all force field particle modifiers. |
NiPSysGravityFieldModifier | Particle system modifier, implements a gravity field force for particles. |
NiPSysGravityModifier | Particle modifier that applies a gravitational force to particles. |
NiPSysGravityStrengthCtlr | Animates the strength value of an NiPSysGravityModifier. |
NiPSysGrowFadeModifier | Particle modifier that controls the time it takes to grow and shrink a particle. |
NiPSysInitialRotAngleCtlr | Particle system controller for emitter initial rotation angle. |
NiPSysInitialRotAngleVarCtlr | Particle system controller for emitter initial rotation angle variation. |
NiPSysInitialRotSpeedCtlr | Particle system controller for emitter initial rotation speed. |
NiPSysInitialRotSpeedVarCtlr | Particle system controller for emitter initial rotation speed variation. |
NiPSysMeshEmitter | Particle emitter that uses points on a specified mesh to emit from. |
NiPSysMeshUpdateModifier | Particle modifier that updates mesh particles using the age of each particle. |
NiPSysModifier | Abstract base class for all particle system modifiers. |
NiPSysModifierActiveCtlr | A particle system modifier controller that animates active/inactive state for particles. |
NiPSysModifierBoolCtlr | A particle system modifier controller that animates a boolean value for particles. |
NiPSysModifierCtlr | A particle system modifier controller. NiInterpController::GetCtlrID() string format: '%s' Where %s = Value of "Modifier Name" |
NiPSysModifierFloatCtlr | A particle system modifier controller that animates a floating point value for particles. |
NiPSysPlanarCollider | Particle Collider object which particles will interact with. |
NiPSysPositionModifier | Particle modifier that updates the particle positions based on velocity and last update time. |
NiPSysRadialFieldModifier | Particle system modifier, updates the particle velocity to simulate the effects of point gravity. |
NiPSysResetOnLoopCtlr | Particle modifier that calls reset on a target upon looping. |
NiPSysRotationModifier | Particle modifier that adds rotations to particles. |
NiPSysSpawnModifier | Particle modifier that spawns additional copies of a particle. |
NiPSysSphereEmitter | Particle emitter that uses points within a sphere shape to emit from. |
NiPSysSphericalCollider | Particle Collider object which particles will interact with. |
NiPSysTrailEmitter | Guild 2-Specific node |
NiPSysTurbulenceFieldModifier | Particle system modifier, implements a turbulence field force for particles. |
NiPSysUpdateCtlr | Particle system controller, tells the system to update its simulation. |
NiPSysVolumeEmitter | Abstract base class for particle emitters that emit particles from a volume. |
NiPSysVortexFieldModifier | Particle system modifier, implements a vortex field force for particles. |
NiPalette | NiPalette objects represent mappings from 8-bit indices to 24-bit RGB or 32-bit RGBA colors. |
NiParticleBomb | LEGACY (pre-10.1) particle modifier. |
NiParticleColorModifier | LEGACY (pre-10.1) particle modifier. |
NiParticleGrowFade | LEGACY (pre-10.1) particle modifier. |
NiParticleMeshModifier | LEGACY (pre-10.1) particle modifier. |
NiParticleMeshes | LEGACY (pre-10.1). Particle meshes. |
NiParticleMeshesData | LEGACY (pre-10.1). Particle meshes data. |
NiParticleModifier | LEGACY (pre-10.1). Abstract base class for particle system modifiers. |
NiParticleRotation | LEGACY (pre-10.1) particle modifier. |
NiParticleSystem | A particle system. |
NiParticleSystemController | A generic particle system time controller object. |
NiParticles | Generic particle system node. |
NiParticlesData | Generic rotating particles data object. |
NiPathController | DEPRECATED (10.2), REMOVED (20.5). Replaced by NiTransformController and NiPathInterpolator. Time controller for a path. |
NiPathEvaluator | |
NiPathInterpolator | Used to make an object follow a predefined spline path. |
NiPersistentSrcTextureRendererData | |
NiPhysXActorDesc | For serializing NxActor objects. |
NiPhysXBodyDesc | For serializing NxBodyDesc objects. |
NiPhysXD6JointDesc | A 6DOF (6 degrees of freedom) joint. |
NiPhysXDest | A destination is a link between a PhysX actor and a Gamebryo object being driven by the physics. |
NiPhysXDynamicSrc | Sends Gamebryo scene state to a PhysX dynamic actor. |
NiPhysXJointDesc | A PhysX Joint abstract base class. |
NiPhysXKinematicSrc | Sets state of kinematic PhysX actor. |
NiPhysXMaterialDesc | For serializing NxMaterialDesc objects. |
NiPhysXMeshDesc | Holds mesh data for streaming. |
NiPhysXProp | A PhysX prop which holds information about PhysX actors in a Gamebryo scene |
NiPhysXPropDesc | For serialization of PhysX objects and to attach them to the scene. |
NiPhysXRigidBodyDest | Base for destinations that set a rigid body state. |
NiPhysXRigidBodySrc | Sets state of a rigid body PhysX actor. |
NiPhysXShapeDesc | For serializing NxShapeDesc objects |
NiPhysXSrc | A source is a link between a Gamebryo object and a PhysX actor. |
NiPhysXTransformDest | Connects PhysX rigid body actors to a scene node. |
NiPixelData | A texture. |
NiPixelFormat | |
NiPlanarCollider | LEGACY (pre-10.1) particle modifier. |
NiPoint3Evaluator | |
NiPoint3InterpController | Abstract base class for all NiInterpControllers that use an NiInterpolator to animate their target NiPoint3 value. |
NiPoint3Interpolator | Uses NiPosKeys to animate an NiPoint3 value over time. |
NiPointLight | A point light. |
NiPortal | NiPortal objects are grouping nodes that support aggressive visibility culling. They represent flat polygonal regions through which a part of a scene graph can be viewed. |
NiPosData | Wrapper for position animation keys. |
NiProperty | Abstract base class representing all rendering properties. Subclasses are attached to NiAVObjects to control their rendering. |
NiQuaternionEvaluator | |
NiRangeLODData | NiRangeLODData controls switching LOD levels based on Z depth from the camera to the NiLODNode. |
NiRawImageData | LEGACY (pre-10.1) Raw image data. |
NiRenderObject | An object that can be rendered. |
NiRollController | DEPRECATED (10.2), REMOVED (20.5). Replaced by NiTransformController and NiLookAtInterpolator. |
NiRoom | NiRoom objects represent cells in a cell-portal culling system. |
NiRoomGroup | NiRoomGroup represents a set of connected rooms i.e. a game level. |
NiRotData | Wrapper for rotation animation keys. |
NiRotatingParticles | Unknown. |
NiRotatingParticlesData | Rotating particles data object. |
NiScreenElements | DEPRECATED (20.5), replaced by NiMeshScreenElements. Two dimensional screen elements. |
NiScreenElementsData | DEPRECATED (20.5), functionality included in NiMeshScreenElements. Two dimensional screen elements. |
NiScreenLODData | NiScreenLODData controls switching LOD levels based on proportion of the screen that a bound would include. |
NiSequence | Root node in NetImmerse .kf files (until version 10.0). |
NiSequenceData | Root node in Gamebryo .kf files (20.5.0.1 and up). For 20.5.0.0, "NiSequenceData" is an alias for "NiControllerSequence" and this is not handled in nifxml. This was not found in any 20.5.0.0 KFs available and they instead use NiControllerSequence directly. |
NiSequenceStreamHelper | DEPRECATED (pre-10.1), REMOVED (20.3). Keyframe animation root node, in .kf files. |
NiShadeProperty | Determines whether flat shading or smooth shading is used on a shape. |
NiShadowGenerator | An NiShadowGenerator object is attached to an NiDynamicEffect object to inform the shadowing system that the effect produces shadows. |
NiSingleInterpController | Uses a single NiInterpolator to animate its target value. |
NiSkinData | Skinning data. |
NiSkinInstance | Skinning instance. |
NiSkinPartition | Skinning data, optimized for hardware skinning. The mesh is partitioned in submeshes such that each vertex of a submesh is influenced only by a limited and fixed number of bones. |
NiSkinningLODController | Defines the levels of detail for a given character and dictates the character's current LOD. |
NiSkinningMeshModifier | |
NiSortAdjustNode | Used to turn sorting off for individual subtrees in a scene. Useful if objects must be drawn in a fixed order. |
NiSourceCubeMap | Represents cube maps that are created from either a set of six image files, six blocks of pixel data, or a single pixel data with six faces. |
NiSourceTexture | Describes texture source and properties. |
NiSpecularProperty | Gives specularity to a shape. Flags 0x0001. |
NiSphericalCollider | LEGACY (pre-10.1) particle modifier. |
NiSpotLight | A spot. |
NiStencilProperty | Allows control of stencil testing. |
NiStringExtraData | Apparently commands for an optimizer instructing it to keep things it would normally discard. Also refers to NiNode objects (through their name) in animation .kf files. |
NiStringPalette | List of 0x00-seperated strings, which are names of controlled objects and controller types. Used in .kf files in conjunction with NiControllerSequence. |
NiStringsExtraData | List of strings; for example, a list of all bone names. |
NiSwitchNode | Represents groups of multiple scenegraph subtrees, only one of which (the "active child") is drawn at any given time. |
NiTextKeyExtraData | Extra data, used to name different animation sequences. |
NiTexture | A texture. |
NiTextureEffect | Represents an effect that uses projected textures such as projected lights (gobos), environment maps, and fog maps. |
NiTextureModeProperty | LEGACY (pre-10.1) |
NiTextureProperty | LEGACY (pre-10.1) |
NiTextureTransformController | Used to animate a single member of an NiTextureTransform. NiInterpController::GetCtlrID() string formats: ['%1-%2-TT_TRANSLATE_U', '%1-%2-TT_TRANSLATE_V', '%1-%2-TT_ROTATE', '%1-%2-TT_SCALE_U', '%1-%2-TT_SCALE_V'] (Depending on "Operation" enumeration, %1 = Value of "Shader Map", %2 = Value of "Texture Slot") |
NiTexturingProperty | Describes how a fragment shader should be configured for a given piece of geometry. |
NiTimeController | Abstract base class that provides the base timing and update functionality for all the Gamebryo animation controllers. |
NiTransformController | NiTransformController replaces NiKeyframeController. |
NiTransformData | Wrapper for transformation animation keys. |
NiTransformEvaluator | |
NiTransformInterpolator | An interpolator for transform keyframes. |
NiTransparentProperty | Unknown |
NiTriBasedGeom | Describes a mesh, built from triangles. |
NiTriBasedGeomData | Describes a mesh, built from triangles. |
NiTriShape | A shape node that refers to singular triangle data. |
NiTriShapeData | Holds mesh data using a list of singular triangles. |
NiTriShapeSkinController | Old version of skinning instance. |
NiTriStrips | A shape node that refers to data organized into strips of triangles |
NiTriStripsData | Holds mesh data using strips of triangles. |
NiUVController | DEPRECATED (pre-10.1), REMOVED (20.3). Time controller for texture coordinates. |
NiUVData | DEPRECATED (pre-10.1), REMOVED (20.3) Texture coordinate data. |
NiVectorExtraData | DEPRECATED (20.5). Extra data in the form of a vector (as x, y, z, w components). |
NiVertWeightsExtraData | DEPRECATED (10.x), REMOVED (?) Not used in skinning. Unsure of use - perhaps for morphing animation or gravity. |
NiVertexColorProperty | Property of vertex colors. This object is referred to by the root object of the NIF file whenever some NiTriShapeData object has vertex colors with non-default settings; if not present, vertex colors have vertex_mode=2 and lighting_mode=1. |
NiVisController | Animates the visibility of an NiAVObject. |
NiVisData | DEPRECATED (10.2), REMOVED (?), Replaced by NiBoolData. Visibility data for a controller. |
NiWireframeProperty | Allows applications to switch between drawing solid geometry or wireframe outlines. |
NiZBufferProperty | Allows applications to set the test and write modes of the renderer's Z-buffer and to set the comparison function used for the Z-buffer test. |
RootCollisionNode | Morrowind-specific node for collision mesh. |
SkyShaderProperty | Bethesda-specific property. Found in Fallout3 |
TallGrassShaderProperty | Bethesda-specific property. |
TileShaderProperty | Bethesda-specific property. |
VolumetricFogShaderProperty | Bethesda-specific property. |
WaterShaderProperty | Bethesda-specific property. Found in Fallout3 |
bhkAabbPhantom | Bethesda-specific Havok serializable. |
bhkBallAndSocketConstraint | A Ball and Socket Constraint. |
bhkBallSocketConstraintChain | A Ball and Socket Constraint chain. |
bhkBlendCollisionObject | Unknown. |
bhkBlendController | Unknown. Is apparently only used in skeleton.nif files. |
bhkBoxShape | A box. |
bhkBreakableConstraint | A breakable constraint. |
bhkBvTreeShape | A tree-like Havok data structure stored in an assembly-like binary code? |
bhkCapsuleShape | A capsule. |
bhkCollisionObject | Havok related collision object? |
bhkCompressedMeshShape | Compressed collision mesh. |
bhkCompressedMeshShapeData | A compressed mesh shape for collision in Skyrim. |
bhkConstraint | Describes a physical constraint. |
bhkConvexListShape | A havok shape. A list of convex shapes. Do not put a bhkPackedNiTriStripsShape in the Sub Shapes. Use a separate collision nodes without a list shape for those. Also, shapes collected in a bhkListShape may not have the correct walking noise, so only use it for non-walkable objects. |
bhkConvexShape | A havok shape. |
bhkConvexTransformShape | A convex transformed shape? |
bhkConvexVerticesShape | A convex shape built from vertices. Note that if the shape is used in a non-static object (such as clutter), then they will simply fall through ground when they are under a bhkListShape. |
bhkEntity | A havok node, describes physical properties. |
bhkHingeConstraint | A hinge constraint. |
bhkLimitedHingeConstraint | Hinge constraint. |
bhkLiquidAction | Bethesda-specific Havok serializable. |
bhkListShape | A list of shapes. Do not put a bhkPackedNiTriStripsShape in the Sub Shapes. Use a separate collision nodes without a list shape for those. Also, shapes collected in a bhkListShape may not have the correct walking noise, so only use it for non-walkable objects. |
bhkMalleableConstraint | A malleable constraint. |
bhkMeshShape | |
bhkMoppBvTreeShape | Memory optimized partial polytope bounding volume tree shape (not an entity). |
bhkMultiSphereShape | Unknown. |
bhkNPCollisionObject | Fallout 4 Collision Object |
bhkNiCollisionObject | Havok related collision object? |
bhkNiTriStripsShape | A shape constructed from a bunch of strips. |
bhkOrientHingedBodyAction | Bethesda-Specific Havok serializable. |
bhkPCollisionObject | Unknown. |
bhkPackedNiTriStripsShape | A shape constructed from strips data. |
bhkPhantom | Havok object that do not react with other objects when they collide (causing deflection, etc.) but still trigger collision notifications to the game. Possible uses are traps, portals, AI fields, etc. |
bhkPhysicsSystem | Fallout 4 Collision System |
bhkPoseArray | Found in Fallout 3 .psa files, extra ragdoll info for NPCs/creatures. (usually idleanims\deathposes.psa) Defines different kill poses. The game selects the pose randomly and applies it to a skeleton immediately upon ragdolling. Poses can be previewed in GECK Object Window-Actor Data-Ragdoll and selecting Pose Matching tab. |
bhkPrismaticConstraint | A prismatic constraint. |
bhkRagdollConstraint | Ragdoll constraint. |
bhkRagdollSystem | Fallout 4 Ragdoll System |
bhkRagdollTemplate | Found in Fallout 3, more ragdoll info? (meshes\ragdollconstraint\*.rdt) |
bhkRagdollTemplateData | Data for bhkRagdollTemplate |
bhkRefObject | The base type of most Bethesda-specific Havok-related NIF objects. |
bhkRigidBody | This is the default body type for all "normal" usable and static world objects. The "T" suffix marks this body as active for translation and rotation, a normal bhkRigidBody ignores those properties. Because the properties are equal, a bhkRigidBody may be renamed into a bhkRigidBodyT and vice-versa. |
bhkRigidBodyT | The "T" suffix marks this body as active for translation and rotation. |
bhkSPCollisionObject | Unknown. |
bhkSerializable | Havok objects that can be saved and loaded from disk? |
bhkShape | A Havok Shape? |
bhkShapeCollection | Havok collision object that uses multiple shapes? |
bhkShapePhantom | A Havok phantom that uses a Havok shape object for its collision volume instead of just a bounding box. |
bhkSimpleShapePhantom | Unknown shape. |
bhkSphereRepShape | A havok shape, perhaps with a bounding sphere for quick rejection in addition to more detailed shape data? |
bhkSphereShape | A sphere. |
bhkStiffSpringConstraint | A spring constraint. |
bhkSystem | Fallout 4 Physics System |
bhkTransformShape | Transforms a shape. |
bhkWorldObject | Havok objects that have a position in the world? |
hkPackedNiTriStripsData | NiTriStripsData for havok data? |