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BSWaterShaderProperty

Skyrim water shader property, different from "WaterShaderProperty" seen in Fallout.

Attributes

Name Type Description
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Num Extra Data List uint The number of Extra Data objects referenced through the list.
Extra Data List Ref<NiExtraData> List of extra data indices.
Controller Ref<NiTimeController> Controller object index. (The first in a chain)
From NiProperty
From NiShadeProperty
Flags Flags Bit 0: Enable smooth phong shading on this shape. Otherwise, hard-edged flat shading will be used on this shape.
From BSShaderProperty
Shader Type BSShaderType
Shader Flags BSShaderFlags
Shader Flags 2 BSShaderFlags2
Environment Map Scale float Scales the intensity of the environment/cube map.
From BSWaterShaderProperty
Shader Flags 1 SkyrimShaderPropertyFlags1
Shader Flags 2 SkyrimShaderPropertyFlags2
UV Offset TexCoord Offset UVs. Seems to be unused, but it fits with the other Skyrim shader properties.
UV Scale TexCoord Offset UV Scale to repeat tiling textures, see above.
Water Shader Flags SkyrimWaterShaderFlags Defines attributes for the water shader (will use SkyrimWaterShaderFlags)
Water Direction byte A bitflag, only the first/second bit controls water flow positive or negative along UVs.
Unknown Short 3 ushort Unknown, flag?

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