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NiControllerManager

Controls animation sequences on a specific branch of the scene graph.

Attributes

Name Type Description
From NiObject
From NiTimeController
Next Controller Ref<NiTimeController> Index of the next controller.
Flags Flags Controller flags.
Bit 0 : Anim type, 0=APP_TIME 1=APP_INIT
Bit 1-2 : Cycle type, 00=Loop 01=Reverse 10=Clamp
Bit 3 : Active
Bit 4 : Play backwards
Bit 5 : Is manager controlled
Bit 6 : Always seems to be set in Skyrim and Fallout NIFs, unknown function
Frequency float Frequency (is usually 1.0).
Phase float Phase (usually 0.0).
Start Time float Controller start time.
Stop Time float Controller stop time.
Target Ptr<NiObjectNET> Controller target (object index of the first controllable ancestor of this object).
From NiControllerManager
Cumulative bool Whether transformation accumulation is enabled. If accumulation is not enabled, the manager will treat all sequence data on the accumulation root as absolute data instead of relative delta values.
Num Controller Sequences uint
Controller Sequences Ref<NiControllerSequence>
Object Palette Ref<NiDefaultAVObjectPalette>

Parent Of